A Seer of Void in the Land of Dunes and Abyss is a journey that almost never begins. The desolate landscape, foreboding mountains of sand, and unfriendly frog creature consorts pushes all the wrong buttons of the Seer. Traveling with her mother aggravated, or perhaps instigated her mild agoraphobia, but the stress of those experiences also strengthened her: heading into the wasteland of LODAA, she would seek comfort from her fellow players often, desiring the need to feel connected and not alone.
Beyond the waves of sand, she would discover the ruins of ancient cities, her consorts being the restless spirits of dead civilizations. The consorts, as mentioned before, would be frog-like in nature, possessing a similar build to short, fat humans. They would possess prominent, disfigured noses that leak an extremely hot oily substance when they become frightened; this causes them intense pain and to leak more oil, but the oil also acts as a healing salve when cooled.
Beyond the waves of sand, she would discover the ruins of ancient cities, her consorts being the restless spirits of dead civilizations. The consorts, as mentioned before, would be frog-like in nature, possessing a similar build to short, fat humans. They would possess prominent, disfigured noses that leak an extremely hot oily substance when they become frightened; this causes them intense pain and to leak more oil, but the oil also acts as a healing salve when cooled.
The Seer’s progress would be hindered by the consort’s unwillingness to cooperate, choosing instead to frighten her away whenever she would attempt exploration of the many ruins. However, trapped within the Medium with a doomed planet behind her, there is only one place to go: Prospit. While she sleeps in LODAA, she plots in the more comfortable and known Prospit, looking for answers to her land’s mysteries in the clouds.
The Denizen of this land is based on Czernoborg and his mythology. Little is known about him, but history has been unkind and has largely portrayed him as a dark entity. The Denizen, like our world’s Czernoborg, is misunderstood and misrepresented: he is a benign Denizen, though partly responsible for the inability of the consorts to “move on,” which they believe he does out of malice. He is in-fact, cursed by dark magics and only by breaking this curse will the consorts be free and the land brightened. The hatred the consorts have for their Denizen is primarily due to their lack of intelligence and guidance, having forgotten all but the most fundamental features of their pasts due to the flow of time. However, their hate burns Czernoborg who sought only harmony and happiness for his land.
The revulsion his consorts feel for him causes the curse to grow stronger, plunging the Denizen into a land within his own mind, a place he would wish to never leave and hence, will never be woken from until the curse is broken. Though Czernoborg sleeps, his will manifests itself around the land, usually resulting in large portions of the world being moved about at random (in his sleep, he would be reconstructing his ideal world, but as LODAA is nothing but sand and ruins, there is nothing to really change).
The Seer’s quest is to discover the source of Czernoborg’s curse and lift it, but like Rose, her path would be corrupted by external forces. When viewing the clouds in Prospit, her unconscious mind in LODAA is being pried into, and her visions become altered. When and if she overcomes those forces and is able to witness true visions, the enemies will make their presence known, slowly scaling in difficulty as she defeats them (including Imp-like creatures based on the Drekavac, undead based on the Fext, vampiric hags based on Nocnista, Zmey (Slavic dragons), birds that become whirlwinds (sandstorms here) based on Rarog, and pretty much anything else you want to include).
Defeating these creatures and rising through the Echeleader would eventually provoke the creator of these creatures to confront the Seer itself. Based on the Likhoradka, this creature will have been formed by Czernoborg: rather than seeking duality among good and bad in LODAA, Czernoborg sought to create only tranquility and pushed darkness to the recesses of his mind, where it festered and eventually manifested into Likhordka.
Somewhat related, the phrase “To je do zla boga glupo!” should come up sparingly (safely translated without any loss of meaning to: “That is immensely stupid!”) as an obvious nod to Homestuck’s “THIS IS STUPID” gag.
